Project 07 - Distributed Ray Tracing
Visual effects produced with distributed ray tracing, including motion blur, glossy reflection, translucency and depth of field, are implemented in this project.
Painting camera effect is another interesting thing tried out in this project.
The source code of this project is available here. It is a bit messy currently, but I will try to clean it up later.
Videos
Video 1: Final Video 0: Wrecking ball. Simulation by Blender. Rendered with my own renderer.
Video 1: Final Video 1: Rotating dragon with blue glass, glazed green and pink jade.
Video 2: Final Video 2: Moving spheres with motion blur, DOF and glossy/translucent material.
Video 2: Final Video 3: Lighting.
Video 4: Focusing process.
Video 5: Painting camera animation.
Video 6: Painting camera animation II.
Images
Click on the images to view full size version.