Project 09 - Scattering and Subsurface Scattering Effects
I have tried subsurface scattering and scattering in this project. For subsurface scattering, I tested my implementation with skin, marble and juice. For scattering, I attempted to render scenes with participating medium and achieved foggy effects. Basically my current implementation can handle sky rendering too, but I have not tried that. I think cloud rendering is more about volumetric effects so I may try that in the the other project.
Images
Click on the images to view full size version.
Image 7: Scattering with participating medium. This image is a tonemapped version. The original is stored as an HDR image, and you can also see a linear-mapped LDR version here.
Image 8: Scattering with bunnies. This image is a tonemapped version. The original is stored as an HDR image.
Image 9: Scattering with dragon. This image is a tonemapped version. The original is stored as an HDR image.