CSCE647 Image Synthesis
A foggy scene showing participating medium with the path tracer developed in CSCE 647 course.
Peihong Guo is a research engineer working across graphics, AI, and visual computing. This site gathers selected projects, blog posts, and photographic studies in a stripped-back editorial frame.
Current focus
Building computer vision and graphics systems, then documenting the interesting pieces with clarity.
Selected work
A foggy scene showing participating medium with the path tracer developed in CSCE 647 course.
Adaptive histogram equalization effect.
Facial keypoint detection.
Some personal projects for fun over the years.
Recent writing
The follow-up to the ray tracer refactor: Stanford bunnies, CPU photon mapping, world-space caustics, and a lot of renderer debugging.
One character broke eight years of rendering. Codex fixed it, added Monte Carlo path tracing, and a WebGPU backend that's roughly 10x faster than CPU workers.
Building a research prototype where agents collaborate through runtime primitives—artifacts, IPC, capabilities, and scheduling.